Multimedia CS Laser Tag Gun Shooting
CS Laser Tag Gun Shooting Story background
In 2057, a biochemical research institute near Area 51 suddenly lost contact. According to relevant information, two days ago, intermittent distress signals from the institute was been received,mixed with strange howling sounds.
As government mercenaries, you are sent to investigate the cause of the accident at the Institute and recover classified information. But be careful, the unknown mysterious organization is also eyeing the research institute’s information, and in this mysterious building, you will never really know what is waiting for you…
CS Laser Tag Gun Shooting Widely application
This product is suitable for indoor theme parks, indoor sports parks, large-scale indoor interaction zone, etc.
CS Laser Tag Gun Shooting Product Features
- The combination of traditional live CS and multimedia interactive breakthrough & immersion theme
- The newly upgraded digital system can display the battle situation in real time.
- Strong athleticism and team competitiveness.
- There are many interactive agencies,andsudden plots.It’s very highlyreplayability.
- Light guns and interactive equipment support venue needs of different budgets.
- Support decoration design under different budgets;
- Intelligent control of the system, standby power saving when not in use.
- In addition to daily games, it can also carry out team building activities for companies/schools.It’s with very highproduct operation value.
- Application range:amusement park、playground、theme park.
Contents
Light Gun System Design Scene design Multimedia Organs Design
Introduction of CS Laser Tag Gun Shooting system
Light gun suit design full of technology
The gun is equipped with a speaker and LED screen, which can display player information in real time. Relevant information will be displayed in real time when hitting and being hit, and CG will also be displayed when special events occur, giving players a real-time super presence.
Reference picture
Introduction to Scene Design
Divided into 2 areas:
- Entrance waiting area
- Play area
Entrance waiting area
- This area is used to place light guns, waiting to start the game and players to queue, etc.
Play area:
- Restore a terrifying research facility. Players engage in shooting battles in this themed space, and interact with emergent entities and multimedia events in the scene.
Introduction to Scene Design
Entrance Waiting Area: This area uses a variety of visual design techniques to maximize visitor curiosity.
Holographic projection: Use holographic projection on glass to display player scores in real time and play gameplay videos.
Floor-to-ceiling glass: Allow visitors to peek inside the scene, arousing the curiosity of exploration games and control mechanisms.
Central control: The central control of the system is used to start the game and control the mechanism.
Play area scene map (reference)
Scene renderings (reference)